This is mainly a bug fix and documentation release... at least a bare-bones HTML documentation was long overdue, so that's what I've made. Full list of changes:
Rooms.Roomtag is now handled (See PassTurn()) and CurRoom has been added to handle room transitions
Turn is now saved to Player Files, and not reset by character generation, to allow for accurate tracking.
Save level automatically flags levels as DM().OnFile when saving, fixing some problems when AllLevelsAtStart was set to false
Fixed error with carry-over of monsters between levels.
Rudimentary Help files added (Press F1 in game), will reveal developer help file if DebugMode is on.
Added LoSMatrix() which significantly reduced the LoS calculations each turn required for the player view.
Removed some antiquated on-the-fly blending code from RefreshBoard()
DebugToggle is now properly implemented from the main screen.
Revised player graphic to make icon and corpse coloration a little more manageable.
Added Game_KeyPress handler to mute beeps from keys.
Added Loading screen to make the game a little more user friendly when AllLevelsAtStart = False